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Nicholas Eckstein
Jan 3, 20216 min read
Started working on a new puzzle game
Demo Intro A couple weeks ago, I started working on a new puzzle game in my free time. I had planned on taking the pipe minigame that you...
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Nicholas Eckstein
Feb 28, 20203 min read
Senior Production Week 8 - Pax build + 2 rooms - 1 sprint
In the past 2 weeks, I took the new Restaurant room with another programmer. took the left half, and I took the right. Alex was in charge...
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Nicholas Eckstein
Feb 18, 20202 min read
Senior Production Week 6 - Polishing the gift shop and starting a new room.
In my last blog post, for senior production, I talked about implementing the gift shop puzzle. Man that was a pain in the ass. The...
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Nicholas Eckstein
Feb 3, 20206 min read
Senior Production Week 4 - The Gift Shop
This week, I was in charge of building the new Gift Shop level. I was fairly excited for this, because it was the first time I would be...
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Nicholas Eckstein
Jan 19, 20203 min read
Senior Production Week 1
Joining Capture Point Stone went a lot smoother than I thought it would. I was able to pick up the code pretty easily and integrate my...
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Nicholas Eckstein
Oct 12, 20192 min read
Unreal 4 Architecture - Scene structure
Recently Adam Clarke, Colton Soneson, and I looked into the Unreal Engine 4 source code, in preparing to build our own engine. To conquer...
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Nicholas Eckstein
Sep 8, 20193 min read
Game Engine
Game Engine In this semester we will be building a Game Engine. I would like the Game Engine to be a 2D game engine for retro style...
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Nicholas Eckstein
Apr 9, 20193 min read
Lymantria Dispar - Post Alpha
The Alpha went very well for Lymantria Dispar. It feels really good to be able to say "Feature Complete" but everything is basically...
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Nicholas Eckstein
Feb 21, 20196 min read
Production 2: MidMortem
In our Production 2 class, we built 3 prototypes in 3 weeks. I was the programmer on a team of 3 including a designer and a producer....
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