Nicholas Eckstein
​Game Programmer
contact@nicholaseckstein.com
​​linkedin.com/in/nicholaseckstein
​(860) 671-1769

A Blip in Time
Champlain College Year 3, Semester 2, 1st Half
Made with Unity + Chronos plugin
Credits:
Producer:  Robert Mitchell
Designers:  Robert Mitchell, Tobiah Rosenblum, Natalie Frost
Artists: Michael Andreula, Natalie Frost
Programmer: Nicholas Eckstein

 
A Blip in Time is a puzzle platformer where the goal is to manipulate time to collect gear parts.
You play as Blip. A robot with the ability to rewind time, deploy "paradox clones" and launch time bubbles.
Blip has the ability to record up to 10 seconds, then time is rewound to the beginning of those 10 seconds. Then a "Paradox Clone" will go and do everything Blip did during that timeframe while Blip can go solve another puzzle. This can be useful for solving a puzzle and then quickly rewinding so as to not have to walk all the way back. Or walk off a ledge to solve a puzzle, then rewind to get back on and have your clone solve the puzzle the way you did. It can also be useful for situations that need two or more people like pressing 2 buttons at once. (Blip can create an unlimited amount of clones but they only last the 10 seconds)
Blip's second ability is the "Time Bubble". The Time Bubble has its own time scale. Anything that enters the Time Bubble that isn't Blip or a Clone, will have their personal time scale slowed. This is especially useful for slowing down incoming projectiles or slowing down the descent of a falling platform.

Reconnected
​Champlain College Year 3, Semester 2, 2nd Half
Made with Unity
Credits:
Producer: 
Aaron Millet
Designers: 
Ian Cotner, Joseph Zika, Tobiah Rosenblum
Artists: 
Natalie Frost, Rachelle Bish, Timothy Chartier
Programmers: 
Alan Meehan, Nicholas Eckstein, Zachary Miller
 
​Reconnected is an atmospheric exploration puzzle game. In Reconnected, you wake up in an abandoned city as a robotic sphere called a Core with no other attachments. You can find different legs and arms which fulfill different jobs. The Core's job when the city was alive was to keep things running and fix anything in the city that breaks. But after an unknown amount of time being turned off, the core is turned on to find that the city is abandoned. But the core has a job. It was programmed to fix what is broken. With or without people living there. So your job as the core is to restore power to the city and bring it back to it's former glory.
Breakout Battle
​Personal Project
Made with Unity
Credits:
Producer: 
Nicholas Eckstein
Designer: 
Nicholas Eckstein
Artist: 
Nicholas Eckstein
Programmer: 
Nicholas Eckstein
Music: ​Dustin Plegge
 
Breakout Battle is a 2 player head to head breaker that is a mix between pong and breakout. Each player has a set of bricks behind their paddle. The bricks either break or are damaged when hit by the ball. The first player to lose all their bricks, loses. There are also a set of powerups/power downs including black and white holes which pull/push the balls respectively. To make level design easier, I created a fully working level editor which I shipped with the game.
This the first game that I have ever released to the public and can be found on the Google Play store here: